Tuesday, June 23, 2009

Scoot training, day 1

Wow.

Okay, just... wow.

I suppose it's okay to do badly on my first day of traning; I wouldn't be doing this if I didn't need it. But still, I did really terribly. I've watched Scout videos on how to handle the various classes using the default weapons and I had a good handle on it but when I went out it's like I totally forgot everything I ever learned. But I play to learn, right?

I played almost the full hour on three different payload maps, mainly Hoodoo at a little over 46 minutes. Our team did awesome, only winning two games out of the ones in Hoodoo though we got the cart right on the doorstep of the final checkpoint before overtime ran out in one game so that was an almost win.

My main enemy were Pyros, which the other team decided to stack on. At any given time there were probably 4 Pyros out on the field, though it was likely that there were even more out there. This is bad times for every one's favorite Scout because Hoodoo has a lot of tight spaces and that's where Pyros are especially deadly. With flame gouts and burning team members obscuring my view I ended up just firing my scattergun wildly, hoping to hit someone that would bleed. I definitely could have handled the situations better, since I have the speed to outrun the flamethrowers and dodge flares.

On that note I didn't take advantage of the map and the terrain, opting instead to run blindly into combat instead of trying to get above people and shoot them in the top of the head. I also stood still a lot more than I should have, evidenced by the sniper fire that lodged itself into my brain.

Need to work on: being aware of my surroundings, not always running around like 6 year old injected with hummingbird food, taking advantage of double-jumping and keeping out of the way of people with big guns

Did well at: I killed a couple of heavies :D :D :D :D :D

The first hurdle I need to clear is getting a new mindset. In 1v1 the action is much slower paced since there is one person you have to focus on which allows me to think my attacks through. I'm assuming that's how I do so well but in a pub I play Scout like a Heavy, always running headlong into battles and usually getting killed pretty swiftly. I might try to adapt that calculating mindset to pubs to keep my ass alive longer.

Also, maybe try using the Sandman in the future? There were a couple of Heavy ubers that I might have been able to break up with a well-aimed baseball.

Monday, June 22, 2009

We talkin' 'bout practice, not a game

I read somewhere on the Internet that it's easier to keep a hobby or training going if you keep a journal of your progress and since I implicity believe anything that I read on the Internet I've decided to create a blog that follows my progress of Scout training in Team Fortress 2. Over the last couple months I've played a lot of one-on-one games with Seth but that isn't really increasing my skill if I don't play more games on public servers and I really don't want my ability to end up stagnating because of it. In the spirit of this, I've decided to start training in pubs an hour each day and recording the games I play. After the session I'll post an entry here breaking down what I did well and what I need to work on, hopefully with helpful illustrations of how badly I sucked in a particular game.

I've got a bad habit of not keeping up stuff like this but I really want to do well as a Scout so I'm going to do my best to keep up this training regimen and keep this blog up.